Skill Name | Description |
---|---|
Parry | This skill’s value is this unit’s % chance of blocking all but critical attacks. |
Evade | This skill’s value is this unit’s % chance of dodging ranged attacks. |
Dragon Scales | Ignore all damage below a certain amount from non-ranged attacks. |
Slay Man | Heavy damage to Man-type enemies. |
Slay Woman | Heavy damage to Woman-type enemies. |
Slay Human | Heavy damage to Human-type enemies. |
Slay Demon | Heavy damage to Demon-type enemies. |
Slay God | Heavy damage to God-type enemies. |
Slay Insect | Heavy damage to Insect-type enemies. |
Slay Mechanical | Heavy damage to Mechanical-type enemies. |
Slay Dragon | Heavy damage to Dragon-type enemies. |
Slay Beast | Heavy damage to Beast-type enemies. |
Slay Aqua | Heavy damage to Aqua-type enemies. |
Slay Flying | Heavy damage to Flying-type enemies. |
Slay Flame | Heavy damage to Fire-type enemies. |
Slay Ice | Heavy damage to Ice-type enemies. |
Slay Lightning | Heavy damage to Lightning-type enemies. |
Slay Nature | Heavy damage to Nature-type enemies. |
Slay Poison | Heavy damage to Poison-type enemies. |
Slay Undead | Heavy damage to Undead-type enemies. |
Slay Knight | Heavy damage to Knight-type enemies. |
Slay Night | Heavy damage to Night-type enemies. |
Slay Supreme | Heavy damage to Supreme-type enemies. |
Boost Man | Buff all Man-type allies aside from oneself. |
Boost Woman | Buff all Woman-type allies aside from oneself. |
Boost Human | Buff all Human-type allies aside from oneself. |
Boost Demon | Buff all Demon-type allies aside from oneself. |
Boost God | Buff all God-type allies aside from oneself. |
Boost Insect | Buff all Insect-type allies aside from oneself. |
Boost Mechanical | Buff all Mechanical-type allies aside from oneself. |
Boost Dragon | Buff all Dragon-type allies aside from oneself. |
Boost Beast | Buff all Beast-type allies aside from oneself. |
Boost Aqua | Buff all Aqua-type allies aside from oneself. |
Boost Flying | Buff all Flying-type allies aside from oneself. |
Boost Fire | Buff all Fire-type allies aside from oneself. |
Boost Ice | Buff all Ice-type allies aside from oneself. |
Boost Lightning | Buff all Lightning-type allies aside from oneself. |
Boost Nature | Buff all Nature-type allies aside from oneself. |
Boost Poison | Buff all Poison-type allies aside from oneself. |
Boost Undead | Buff all Undead-type allies aside from oneself. |
Boost Knight | Buff all Knight-type allies aside from oneself. |
Boost Night | Buff all Night-type allies aside from oneself. |
Boost Supreme | Buff all Supreme-type allies aside from oneself. |
Boost Squad | Buff all allies aside from oneself. |
Attack Tactics | When at least four allies are on the field, their Attack is increased. |
Defense Tactics | Block attacks on all units behind this unit and boost Defense. |
Speed Tactics | When at least four allies are on the field, their Attack is increased. |
Morale Tactics | When at least four allies are on the field, their Attack is increased. |
Sap Man | Weaken Man-type enemies. |
Sap Woman | Weaken Woman-type enemies. |
Sap Human | Weaken Human-type enemies. |
Sap Demon | Weaken Demon-type enemies. |
Sap God | Weaken God-type enemies. |
Sap Insect | Weaken Insect-type enemies. |
Sap Mechanical | Weaken Mechanical-type enemies. |
Sap Dragon | Weaken Dragon-type enemies. |
Sap Beast | Weaken Beast-type enemies. |
Sap Aqua | Weaken Aqua-type enemies. |
Sap Flying | Weaken Flying-type enemies. |
Sap Fire | Weaken Fire-type enemies. |
Sap Ice | Weaken Ice-type enemies. |
Sap Lightning | Weaken Lightning-type enemies. |
Sap Nature | Weaken Nature-type enemies. |
Sap Poison | Weaken Poison-type enemies. |
Sap Undead | Weaken Undead-type enemies. |
Sap Knight | Weaken Knight-type enemies. |
Sap Night | Weaken Night-type enemies. |
Sap Supreme | Weaken Supreme-type enemies. |
Sap Squad | Weaken all enemies. |
Sap Attack | Decrease enemy’s Attack. |
Sap Defense | Decrease enemy’s Defense. |
Sap Speed | Decrease enemy’s Speed. |
Sap Morale | Decrease enemy’s Morale. |
Sun Worship | Decrease enemy’s Attack. |
Nocturnal | Decrease enemy’s Defense. |
Night-Attuned | Decrease enemy’s Speed. |
Day-Attuned | Decrease enemy’s Morale. |
Attack Debuff | Each attack debuffs the enemy’s Attack. |
Defense Debuff | Each attack debuffs the enemy’s Defense. |
Speed Debuff | Each attack debuffs the enemy’s Speed. |
Morale Debuff | Each attack debuffs the enemy’s Morale. |
Fire Blast | The targeted enemy take persistent fire damage. |
Water Blast | The targeted enemy take persistent water damage. |
Ice Blast | The targeted enemy take persistent ice damage. |
Lightning Blast | The targeted enemy take persistent lightning damage. |
Poison Blast | The targeted enemy take persistent poison damage. |
Light Blast | The targeted enemy take persistent light damage. |
Dark Blast | The targeted enemy take persistent dark damage. |
Fire Field | All enemies take persistent fire damage. |
Water Field | All enemies take persistent water damage. |
Ice Field | All enemies take persistent ice damage. |
Lightning Field | All enemies take persistent lightning damage. |
Poison Field | All enemies take persistent poison damage. |
Light Field | All enemies take persistent light damage. |
Dark Field | All enemies take persistent dark damage. |
Counter Ailment | Status ailment skills trigger during counterattacks. |
Multi-Ailment | Status ailment skills trigger on all targets. |
Critical Boost | This skill’s value is added to your critical hit rate.(Max75%) |
Helmet Split | Ignore a percentage of the enemy’s defense equal to this skill’s value.(Max75%) |
Lethal Critical | Increases damage from critical hits. |
Defense Only | Won’t attack. (End of turn effects still trigger) |
Forward Guard | Block attacks for the ally ahead on this unit in the formation. |
Counter Amp | Counterattack damage is multiplied by this skill’s value +1. |
Added Attack | Attack one additional time for each point in this skill. |
Action Boost | Increase turns for your squad by the value of this skill. |
Action Block | Reduce turns for the enemy squad by the value of this skill. |
Self-Destruct | Damage the enemy by the amount of HP remaining before defeat. |
Hardy Physique | Reduces both damage taken and HP recovered.(Max90%) |
Recovery | Resurrect once per battle. |
Range Attack | Nullifies enemy counterattacks. During the day, you can also hit backline foes. |
Flank Attack | Reduces the enemy’s Force and makes it possible to hit backline foes. |
Wide Attack | Attack all enemies in the same column as the target. |
Pierce Attack | Attack enemies in the frontline and backline at once. |
Cross Attack | Attack all enemies in the same column or row as the target. |
All Attack | Attack all enemies. |
Stun Attack | Give stun points to the enemy. Two stun points paralyzes them for a turn. |
Cursed Attack | Curse the enemy and prevent healing. |
Poison Attack | Poison the enemy for persistent poison damage. |
Charm Attack | Charm the enemy and completely restrict actions on that turn. |
Sealing Attack | Stop the target’s end of turn effects for the rest of the battle. |
Rainbow Venom | Inflicts poison, curse, stun, and all four stat debuffs. |
Wall Breaker | Decrease the enemy’s terrain defense bonus. |
Wall Builder | Increase your army’s terrain defense bonus. |
Dimension Slash | Gives this unit Range Attack and Parry + Ignores foe’s Dragon Scales and Parry. |
Slayer Defense | Ignore type-slaying effects. |
Wide Null | Prevents Wide Attacks from the enemy. |
Pierce Null | Prevents Pierce Attacks from the enemy. |
Flank Null | Prevents Flank Attacks from the enemy. |
Range Null | Prevents Range Attacks from the enemy. |
Cross Null | Prevents Cross Attacks from the enemy. |
All Null | Prevents All Attacks from the enemy. |
Spell Wall | Non-poison persistent damage to this unit is reduced. |
Spell Barrier | Non-poison persistent damage to your army is reduced. |
Spell Reflect | Non-poison persistent damage to this unit is reflected. |
Spell Absorb | Non-poison persistent damage to this unit is absorbed. |
Strat Support | Reduce the Force cost of strategy skills. |
Strat Block | Increase the enemy’s Force cost of strategy skills. |
Strat Wall | Strategy skill damage to this unit is reduced. |
Strat Barrier | Strategy skill damage to your army is reduced. |
Stun Cure | Makes your army immune to the status ailment Stun. |
Poison Cure | Makes your army immune to the status ailment Poison. |
Curse Cure | Makes your army immune to the status ailment Curse. |
Debuff Cure | Makes your army immune to status Debuffs. |
Absolute Cure | Makes your army immune to all status ailments. |
Demon Medic | Demon or Undead type allies recover HP at the end of each turn. |
Target Heal | Heals the targeted ally if they aren’t Undead type. |
Group Heal | Heals all non-Undead allies at the end of each turn. |
Equitable Heal | Heals all allies at the end of each turn. |
Self Heal | Heals this unit at the end of each turn. |
Resist Ailments | Immune to all status ailments. |
Terrain Null | Nullify terrain effects. |
Troop Carrier | Makes your army immune to negative effects from terrain. |
Bounty Hunter | When destroying an enemy, receive a specific type of ore. |
Treasure Hunt | Improves item drops. |
Elite | EXP Gain +100% |
Slacker | EXP Gain -50% |
Ambush Tactics | Shift enemy order by Ambush ValueĆ·10. |
Ambush Alert | Reduces order shuffling from enemy ambushes. |
Skill List