Skill List
Skill Name Description
Parry This skill’s value is this unit’s % chance of blocking all but critical attacks.
Evade This skill’s value is this unit’s % chance of dodging ranged attacks.
Dragon Scales Ignore all damage below a certain amount from non-ranged attacks.
Slay Man Heavy damage to Man-type enemies.
Slay Woman Heavy damage to Woman-type enemies.
Slay Human Heavy damage to Human-type enemies.
Slay Demon Heavy damage to Demon-type enemies.
Slay God Heavy damage to God-type enemies.
Slay Insect Heavy damage to Insect-type enemies.
Slay Mechanical Heavy damage to Mechanical-type enemies.
Slay Dragon Heavy damage to Dragon-type enemies.
Slay Beast Heavy damage to Beast-type enemies.
Slay Aqua Heavy damage to Aqua-type enemies.
Slay Flying Heavy damage to Flying-type enemies.
Slay Flame Heavy damage to Fire-type enemies.
Slay Ice Heavy damage to Ice-type enemies.
Slay Lightning Heavy damage to Lightning-type enemies.
Slay Nature Heavy damage to Nature-type enemies.
Slay Poison Heavy damage to Poison-type enemies.
Slay Undead Heavy damage to Undead-type enemies.
Slay Knight Heavy damage to Knight-type enemies.
Slay Night Heavy damage to Night-type enemies.
Slay Supreme Heavy damage to Supreme-type enemies.
Boost Man Buff all Man-type allies aside from oneself.
Boost Woman Buff all Woman-type allies aside from oneself.
Boost Human Buff all Human-type allies aside from oneself.
Boost Demon Buff all Demon-type allies aside from oneself.
Boost God Buff all God-type allies aside from oneself.
Boost Insect Buff all Insect-type allies aside from oneself.
Boost Mechanical Buff all Mechanical-type allies aside from oneself.
Boost Dragon Buff all Dragon-type allies aside from oneself.
Boost Beast Buff all Beast-type allies aside from oneself.
Boost Aqua Buff all Aqua-type allies aside from oneself.
Boost Flying Buff all Flying-type allies aside from oneself.
Boost Fire Buff all Fire-type allies aside from oneself.
Boost Ice Buff all Ice-type allies aside from oneself.
Boost Lightning Buff all Lightning-type allies aside from oneself.
Boost Nature Buff all Nature-type allies aside from oneself.
Boost Poison Buff all Poison-type allies aside from oneself.
Boost Undead Buff all Undead-type allies aside from oneself.
Boost Knight Buff all Knight-type allies aside from oneself.
Boost Night Buff all Night-type allies aside from oneself.
Boost Supreme Buff all Supreme-type allies aside from oneself.
Boost Squad Buff all allies aside from oneself.
Attack Tactics When at least four allies are on the field, their Attack is increased.
Defense Tactics Block attacks on all units behind this unit and boost Defense.
Speed Tactics When at least four allies are on the field, their Attack is increased.
Morale Tactics When at least four allies are on the field, their Attack is increased.
Sap Man Weaken Man-type enemies.
Sap Woman Weaken Woman-type enemies.
Sap Human Weaken Human-type enemies.
Sap Demon Weaken Demon-type enemies.
Sap God Weaken God-type enemies.
Sap Insect Weaken Insect-type enemies.
Sap Mechanical Weaken Mechanical-type enemies.
Sap Dragon Weaken Dragon-type enemies.
Sap Beast Weaken Beast-type enemies.
Sap Aqua Weaken Aqua-type enemies.
Sap Flying Weaken Flying-type enemies.
Sap Fire Weaken Fire-type enemies.
Sap Ice Weaken Ice-type enemies.
Sap Lightning Weaken Lightning-type enemies.
Sap Nature Weaken Nature-type enemies.
Sap Poison Weaken Poison-type enemies.
Sap Undead Weaken Undead-type enemies.
Sap Knight Weaken Knight-type enemies.
Sap Night Weaken Night-type enemies.
Sap Supreme Weaken Supreme-type enemies.
Sap Squad Weaken all enemies.
Sap Attack Decrease enemy’s Attack.
Sap Defense Decrease enemy’s Defense.
Sap Speed Decrease enemy’s Speed.
Sap Morale Decrease enemy’s Morale.
Sun Worship Decrease enemy’s Attack.
Nocturnal Decrease enemy’s Defense.
Night-Attuned Decrease enemy’s Speed.
Day-Attuned Decrease enemy’s Morale.
Attack Debuff Each attack debuffs the enemy’s Attack.
Defense Debuff Each attack debuffs the enemy’s Defense.
Speed Debuff Each attack debuffs the enemy’s Speed.
Morale Debuff Each attack debuffs the enemy’s Morale.
Fire Blast The targeted enemy take persistent fire damage.
Water Blast The targeted enemy take persistent water damage.
Ice Blast The targeted enemy take persistent ice damage.
Lightning Blast The targeted enemy take persistent lightning damage.
Poison Blast The targeted enemy take persistent poison damage.
Light Blast The targeted enemy take persistent light damage.
Dark Blast The targeted enemy take persistent dark damage.
Fire Field All enemies take persistent fire damage.
Water Field All enemies take persistent water damage.
Ice Field All enemies take persistent ice damage.
Lightning Field All enemies take persistent lightning damage.
Poison Field All enemies take persistent poison damage.
Light Field All enemies take persistent light damage.
Dark Field All enemies take persistent dark damage.
Counter Ailment Status ailment skills trigger during counterattacks.
Multi-Ailment Status ailment skills trigger on all targets.
Critical Boost This skill’s value is added to your critical hit rate.(Max75%)
Helmet Split Ignore a percentage of the enemy’s defense equal to this skill’s value.(Max75%)
Lethal Critical Increases damage from critical hits.
Defense Only Won’t attack. (End of turn effects still trigger)
Forward Guard Block attacks for the ally ahead on this unit in the formation.
Counter Amp Counterattack damage is multiplied by this skill’s value +1.
Added Attack Attack one additional time for each point in this skill.
Action Boost Increase turns for your squad by the value of this skill.
Action Block Reduce turns for the enemy squad by the value of this skill.
Self-Destruct Damage the enemy by the amount of HP remaining before defeat.
Hardy Physique Reduces both damage taken and HP recovered.(Max90%)
Recovery Resurrect once per battle.
Range Attack Nullifies enemy counterattacks. During the day, you can also hit backline foes.
Flank Attack Reduces the enemy’s Force and makes it possible to hit backline foes.
Wide Attack Attack all enemies in the same column as the target.
Pierce Attack Attack enemies in the frontline and backline at once.
Cross Attack Attack all enemies in the same column or row as the target.
All Attack Attack all enemies.
Stun Attack Give stun points to the enemy. Two stun points paralyzes them for a turn.
Cursed Attack Curse the enemy and prevent healing.
Poison Attack Poison the enemy for persistent poison damage.
Charm Attack Charm the enemy and completely restrict actions on that turn.
Sealing Attack Stop the target’s end of turn effects for the rest of the battle.
Rainbow Venom Inflicts poison, curse, stun, and all four stat debuffs.
Wall Breaker Decrease the enemy’s terrain defense bonus.
Wall Builder Increase your army’s terrain defense bonus.
Dimension Slash Gives this unit Range Attack and Parry + Ignores foe’s Dragon Scales and Parry.
Slayer Defense Ignore type-slaying effects.
Wide Null Prevents Wide Attacks from the enemy.
Pierce Null Prevents Pierce Attacks from the enemy.
Flank Null Prevents Flank Attacks from the enemy.
Range Null Prevents Range Attacks from the enemy.
Cross Null Prevents Cross Attacks from the enemy.
All Null Prevents All Attacks from the enemy.
Spell Wall Non-poison persistent damage to this unit is reduced.
Spell Barrier Non-poison persistent damage to your army is reduced.
Spell Reflect Non-poison persistent damage to this unit is reflected.
Spell Absorb Non-poison persistent damage to this unit is absorbed.
Strat Support Reduce the Force cost of strategy skills.
Strat Block Increase the enemy’s Force cost of strategy skills.
Strat Wall Strategy skill damage to this unit is reduced.
Strat Barrier Strategy skill damage to your army is reduced.
Stun Cure Makes your army immune to the status ailment Stun.
Poison Cure Makes your army immune to the status ailment Poison.
Curse Cure Makes your army immune to the status ailment Curse.
Debuff Cure Makes your army immune to status Debuffs.
Absolute Cure Makes your army immune to all status ailments.
Demon Medic Demon or Undead type allies recover HP at the end of each turn.
Target Heal Heals the targeted ally if they aren’t Undead type.
Group Heal Heals all non-Undead allies at the end of each turn.
Equitable Heal Heals all allies at the end of each turn.
Self Heal Heals this unit at the end of each turn.
Resist Ailments Immune to all status ailments.
Terrain Null Nullify terrain effects.
Troop Carrier Makes your army immune to negative effects from terrain.
Bounty Hunter When destroying an enemy, receive a specific type of ore.
Treasure Hunt Improves item drops.
Elite EXP Gain +100%
Slacker EXP Gain -50%
Ambush Tactics Shift enemy order by Ambush ValueĆ·10.
Ambush Alert Reduces order shuffling from enemy ambushes.