| Skill Name | Description |
|---|---|
| Parry | This skill’s value is this unit’s % chance of blocking all but critical attacks. |
| Evade | This skill’s value is this unit’s % chance of dodging ranged attacks. |
| Dragon Scales | Ignore all damage below a certain amount from non-ranged attacks. |
| Slay Man | Heavy damage to Man-type enemies. |
| Slay Woman | Heavy damage to Woman-type enemies. |
| Slay Human | Heavy damage to Human-type enemies. |
| Slay Demon | Heavy damage to Demon-type enemies. |
| Slay God | Heavy damage to God-type enemies. |
| Slay Insect | Heavy damage to Insect-type enemies. |
| Slay Mechanical | Heavy damage to Mechanical-type enemies. |
| Slay Dragon | Heavy damage to Dragon-type enemies. |
| Slay Beast | Heavy damage to Beast-type enemies. |
| Slay Aqua | Heavy damage to Aqua-type enemies. |
| Slay Flying | Heavy damage to Flying-type enemies. |
| Slay Flame | Heavy damage to Fire-type enemies. |
| Slay Ice | Heavy damage to Ice-type enemies. |
| Slay Lightning | Heavy damage to Lightning-type enemies. |
| Slay Nature | Heavy damage to Nature-type enemies. |
| Slay Poison | Heavy damage to Poison-type enemies. |
| Slay Undead | Heavy damage to Undead-type enemies. |
| Slay Knight | Heavy damage to Knight-type enemies. |
| Slay Night | Heavy damage to Night-type enemies. |
| Slay Supreme | Heavy damage to Supreme-type enemies. |
| Boost Man | Buff all Man-type allies aside from oneself. |
| Boost Woman | Buff all Woman-type allies aside from oneself. |
| Boost Human | Buff all Human-type allies aside from oneself. |
| Boost Demon | Buff all Demon-type allies aside from oneself. |
| Boost God | Buff all God-type allies aside from oneself. |
| Boost Insect | Buff all Insect-type allies aside from oneself. |
| Boost Mechanical | Buff all Mechanical-type allies aside from oneself. |
| Boost Dragon | Buff all Dragon-type allies aside from oneself. |
| Boost Beast | Buff all Beast-type allies aside from oneself. |
| Boost Aqua | Buff all Aqua-type allies aside from oneself. |
| Boost Flying | Buff all Flying-type allies aside from oneself. |
| Boost Fire | Buff all Fire-type allies aside from oneself. |
| Boost Ice | Buff all Ice-type allies aside from oneself. |
| Boost Lightning | Buff all Lightning-type allies aside from oneself. |
| Boost Nature | Buff all Nature-type allies aside from oneself. |
| Boost Poison | Buff all Poison-type allies aside from oneself. |
| Boost Undead | Buff all Undead-type allies aside from oneself. |
| Boost Knight | Buff all Knight-type allies aside from oneself. |
| Boost Night | Buff all Night-type allies aside from oneself. |
| Boost Supreme | Buff all Supreme-type allies aside from oneself. |
| Boost Squad | Buff all allies aside from oneself. |
| Attack Tactics | When at least four allies are on the field, their Attack is increased. |
| Defense Tactics | Block attacks on all units behind this unit and boost Defense. |
| Speed Tactics | When at least four allies are on the field, their Attack is increased. |
| Morale Tactics | When at least four allies are on the field, their Attack is increased. |
| Sap Man | Weaken Man-type enemies. |
| Sap Woman | Weaken Woman-type enemies. |
| Sap Human | Weaken Human-type enemies. |
| Sap Demon | Weaken Demon-type enemies. |
| Sap God | Weaken God-type enemies. |
| Sap Insect | Weaken Insect-type enemies. |
| Sap Mechanical | Weaken Mechanical-type enemies. |
| Sap Dragon | Weaken Dragon-type enemies. |
| Sap Beast | Weaken Beast-type enemies. |
| Sap Aqua | Weaken Aqua-type enemies. |
| Sap Flying | Weaken Flying-type enemies. |
| Sap Fire | Weaken Fire-type enemies. |
| Sap Ice | Weaken Ice-type enemies. |
| Sap Lightning | Weaken Lightning-type enemies. |
| Sap Nature | Weaken Nature-type enemies. |
| Sap Poison | Weaken Poison-type enemies. |
| Sap Undead | Weaken Undead-type enemies. |
| Sap Knight | Weaken Knight-type enemies. |
| Sap Night | Weaken Night-type enemies. |
| Sap Supreme | Weaken Supreme-type enemies. |
| Sap Squad | Weaken all enemies. |
| Sap Attack | Decrease enemy’s Attack. |
| Sap Defense | Decrease enemy’s Defense. |
| Sap Speed | Decrease enemy’s Speed. |
| Sap Morale | Decrease enemy’s Morale. |
| Sun Worship | Decrease enemy’s Attack. |
| Nocturnal | Decrease enemy’s Defense. |
| Night-Attuned | Decrease enemy’s Speed. |
| Day-Attuned | Decrease enemy’s Morale. |
| Attack Debuff | Each attack debuffs the enemy’s Attack. |
| Defense Debuff | Each attack debuffs the enemy’s Defense. |
| Speed Debuff | Each attack debuffs the enemy’s Speed. |
| Morale Debuff | Each attack debuffs the enemy’s Morale. |
| Fire Blast | The targeted enemy take persistent fire damage. |
| Water Blast | The targeted enemy take persistent water damage. |
| Ice Blast | The targeted enemy take persistent ice damage. |
| Lightning Blast | The targeted enemy take persistent lightning damage. |
| Poison Blast | The targeted enemy take persistent poison damage. |
| Light Blast | The targeted enemy take persistent light damage. |
| Dark Blast | The targeted enemy take persistent dark damage. |
| Fire Field | All enemies take persistent fire damage. |
| Water Field | All enemies take persistent water damage. |
| Ice Field | All enemies take persistent ice damage. |
| Lightning Field | All enemies take persistent lightning damage. |
| Poison Field | All enemies take persistent poison damage. |
| Light Field | All enemies take persistent light damage. |
| Dark Field | All enemies take persistent dark damage. |
| Counter Ailment | Status ailment skills trigger during counterattacks. |
| Multi-Ailment | Status ailment skills trigger on all targets. |
| Critical Boost | This skill’s value is added to your critical hit rate.(Max75%) |
| Helmet Split | Ignore a percentage of the enemy’s defense equal to this skill’s value.(Max75%) |
| Lethal Critical | Increases damage from critical hits. |
| Defense Only | Won’t attack. (End of turn effects still trigger) |
| Forward Guard | Block attacks for the ally ahead on this unit in the formation. |
| Counter Amp | Counterattack damage is multiplied by this skill’s value +1. |
| Added Attack | Attack one additional time for each point in this skill. |
| Action Boost | Increase turns for your squad by the value of this skill. |
| Action Block | Reduce turns for the enemy squad by the value of this skill. |
| Self-Destruct | Damage the enemy by the amount of HP remaining before defeat. |
| Hardy Physique | Reduces both damage taken and HP recovered.(Max90%) |
| Recovery | Resurrect once per battle. |
| Range Attack | Nullifies enemy counterattacks. During the day, you can also hit backline foes. |
| Flank Attack | Reduces the enemy’s Force and makes it possible to hit backline foes. |
| Wide Attack | Attack all enemies in the same column as the target. |
| Pierce Attack | Attack enemies in the frontline and backline at once. |
| Cross Attack | Attack all enemies in the same column or row as the target. |
| All Attack | Attack all enemies. |
| Stun Attack | Give stun points to the enemy. Two stun points paralyzes them for a turn. |
| Cursed Attack | Curse the enemy and prevent healing. |
| Poison Attack | Poison the enemy for persistent poison damage. |
| Charm Attack | Charm the enemy and completely restrict actions on that turn. |
| Sealing Attack | Stop the target’s end of turn effects for the rest of the battle. |
| Rainbow Venom | Inflicts poison, curse, stun, and all four stat debuffs. |
| Wall Breaker | Decrease the enemy’s terrain defense bonus. |
| Wall Builder | Increase your army’s terrain defense bonus. |
| Dimension Slash | Gives this unit Range Attack and Parry + Ignores foe’s Dragon Scales and Parry. |
| Slayer Defense | Ignore type-slaying effects. |
| Wide Null | Prevents Wide Attacks from the enemy. |
| Pierce Null | Prevents Pierce Attacks from the enemy. |
| Flank Null | Prevents Flank Attacks from the enemy. |
| Range Null | Prevents Range Attacks from the enemy. |
| Cross Null | Prevents Cross Attacks from the enemy. |
| All Null | Prevents All Attacks from the enemy. |
| Spell Wall | Non-poison persistent damage to this unit is reduced. |
| Spell Barrier | Non-poison persistent damage to your army is reduced. |
| Spell Reflect | Non-poison persistent damage to this unit is reflected. |
| Spell Absorb | Non-poison persistent damage to this unit is absorbed. |
| Strat Support | Reduce the Force cost of strategy skills. |
| Strat Block | Increase the enemy’s Force cost of strategy skills. |
| Strat Wall | Strategy skill damage to this unit is reduced. |
| Strat Barrier | Strategy skill damage to your army is reduced. |
| Stun Cure | Makes your army immune to the status ailment Stun. |
| Poison Cure | Makes your army immune to the status ailment Poison. |
| Curse Cure | Makes your army immune to the status ailment Curse. |
| Debuff Cure | Makes your army immune to status Debuffs. |
| Absolute Cure | Makes your army immune to all status ailments. |
| Demon Medic | Demon or Undead type allies recover HP at the end of each turn. |
| Target Heal | Heals the targeted ally if they aren’t Undead type. |
| Group Heal | Heals all non-Undead allies at the end of each turn. |
| Equitable Heal | Heals all allies at the end of each turn. |
| Self Heal | Heals this unit at the end of each turn. |
| Resist Ailments | Immune to all status ailments. |
| Terrain Null | Nullify terrain effects. |
| Troop Carrier | Makes your army immune to negative effects from terrain. |
| Bounty Hunter | When destroying an enemy, receive a specific type of ore. |
| Treasure Hunt | Improves item drops. |
| Elite | EXP Gain +100% |
| Slacker | EXP Gain -50% |
| Ambush Tactics | Shift enemy order by Ambush ValueĆ·10. |
| Ambush Alert | Reduces order shuffling from enemy ambushes. |
Skill List